Restoring
Restores are designed to be safe to preview and portable across machines.
Preview first
Section titled “Preview first”# Show the resolution plan and embedded README — writes nothingsavevault-cli explain path/to/backup.zip
# Simulate the full restoresavevault-cli restore path/to/backup.zip --dry-runSame machine
Section titled “Same machine”Thanks to portable placeholders, a same-OS restore just works:
savevault-cli restore path/to/backup.zipsavevault-cli restore path/to/backup.zip --include saves # or configs / bothNew machine
Section titled “New machine”Placeholders resolve against the new machine’s environment, so a backup taken under
C:\Users\Alice\AppData\Roaming restores cleanly to C:\Users\Bob\AppData\Roaming.
Restore a whole folder of archives at once:
savevault-cli restore-batch path/to/backups/Across operating systems
Section titled “Across operating systems”Cross-platform restore is opt-in:
savevault-cli restore path/to/backup.zip --cross-platformFor Wine/Proton, materialize saves into a prefix:
savevault-cli restore path/to/backup.zip --redirect-wineRedirecting paths
Section titled “Redirecting paths”Override a single root for one restore, or set persistent redirects when your library has moved drives:
# One-off: send root 0 somewhere elsesavevault-cli restore path/to/backup.zip --remap-root 0=D:/Games/Skyrim
# Persistent prefix rewritessavevault-cli redirects add restore C:/OldSaves D:/NewSavessavevault-cli redirects add bidirectional D:/Games C:/Canonical/Gamessavevault-cli redirects showThe Backup and Restore pages show a banner when a redirect applies, with a per-run toggle to ignore it.
Launcher cloud saves
Section titled “Launcher cloud saves”When a game uses launcher cloud sync (Steam, GOG, Epic…), SaveVault warns you before restoring, because the launcher may overwrite a restored save on its next sync. Close the launcher — or disable that game’s cloud — before restoring if in doubt.